Street Fighter X Tekken X Street Fighter

As if my gaming life couldn’t get any more complicated…

There was a big announcement at the San Diego Comic Convention of not one, but two joint projects between Capcom and Namco Bandai, in the form of Street Fighter X Tekken and Tekken X Street Fighter.

Red Mage Radio to debut this Saturday

It’s official…my first audio blog entry will be posted this Saturday. Among the topics I’ll be covering are Super Street Fighter IV, Monster Hunter Tri, the weird stuff I’ve been cooking up and playing in WarioWare D.I.Y., and why it’s taken me so long to play through the Sam and Max games, even though the [...]

Cap-comical

I swear, this week has given me a compulsion to play Capcom games. This Monday, I played a bit of Mega Man 10 as Bass (this game’s downloadable character). He can shoot rapid shots in any direction, and instead of the Rush Coil and Rush Jet that Mega Man gets, Bass gets Treble Boost, in [...]

New challengers HAVE arrived!

So it turns out that the rumors of Ibuki, Makoto and Dudley joining the Super Street Fighter IV roster were correct all along. This would bring the playable character roster to about 34 or 35, right up there with Tekken, which in its latest incarnation has 40, by my estimation. Of course, if Capcom were to add Birdie, Eagle, Yun and Yang, and several other characters, there’d be more than enough for them to kick-start the real Capcom Fighting All-Stars.

That last one isn’t likely to happen any time soon, but one can dream…Oh, well…there’s always MUGEN…

Street Fighter: What strength?

After beating the original Street Fighter arcade game as part of my Capcom Classics Collection Vol. 2 package, I’m fortunate to have played Street Fighter II first (and I’m sure a lot of people have). Say what you will about the toughness of the bosses in SFII, but they’re a cakewalk compared to many of the enemies that you have to fight in the original game. Besides Retsu and Geki, all of the opponents after them are grossly unbalanced, who can hit harder than you and move faster than you (why is Mike able to knock me down with just three punches?). Your special attacks can deal lots of damage to them, but the stiff controls make it hard to execute them with any degree of regularity. Even then, only the Hadoken seems to work at all. It’s not a good thing when copious abuse of save states is a requirement to get past even one round of any given battle. The original Street Fighter definitely shows its age here, and even back then, it wasn’t all that good. It’s best left as a reminder of how far the series has come since then. This one’s only worth 1 star out of 5. Skip it.